Website powered by

Stylized Troglodyte Village Material

Hello everyone !!

Here is an experimental material ...
Could we build an entire game environment using only Substance Designer for a 2D/3D hori scroller game ?? Well, why not ??

With these 2 materials I've tried the experience to make it, import them into Unreal Engine with nanite tesselation process (video bellow in the post) and I kinda like the result ! Its not perfect, there is probably some stretching effects to fix hahaha
Also I wanted to experiment not using any references ( !!!! Do not reproduce this at home !!! hahaha), let go what there is in my mind and see how it goes with my first personnal stylized project !!! :D

2sd material used for the fences

2sd material used for the fences

Put the splines in spiral for fun renders

Put the splines in spiral for fun renders

Quick and simple scene inside Unreal Engine 5.5 with nanite tesselation activated on both materials

Blending elements GIF

Blending elements GIF

RT Irradiance node is incredible to get better results with your Emissive Map. Without this node, it was quite hard to get a nice light propagation from the emissive. With this node, I could managed to fake indirect lighting on the material

RT Irradiance node is incredible to get better results with your Emissive Map. Without this node, it was quite hard to get a nice light propagation from the emissive. With this node, I could managed to fake indirect lighting on the material

Splines in a seperated graph to drive both materials

Splines in a seperated graph to drive both materials

Main Graph

Main Graph