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Cyril KESSIN
Cyril KESSIN
Material Artist at Sperasoft
Warsaw, Poland

Summary

Entered in 3D World in january 2018, i fell in love on texturing and specialy in material creations with Substance Designer. Soon as i heard about this software, i wanted to try this procedural way to create PBR materials....
Here you can see some of my materials and projects.

Skills

ProceduralPBR Materials3D ModelingLighting

Software proficiency

3ds Max
3ds Max
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush

Productions

    • Video Game
      Microsoft Flight Simulator 2024
    • Year
      2024
    • Role
      Material Artist
    • Company
      Gaya Simulation
    • Video Game
      Project ETHOS
    • Year
      2030
    • Role
      Material Artist
    • Company
      31st Union
    • Video Game
      Turok : Origins
    • Year
      2030
    • Role
      Material Artist
    • Company
      Saber Interactive

Experience

  • Material Artist at Gaya-Simulation Madrid
    Madrid, ES
    May 2024 - August 2024

    Creating materials in Substance Designer for a game production.

  • Material Artist at 31st Union
    Valencia
    November 2022 - April 2024

    Creating materials in Substance Designer for a game production. (Under NDA)

  • Material Artist at Saber Interactive
    Madrid
    June 2022 - October 2022

    Creating materials in Substance Designer for a game production. (Under NDA)

  • Material and Environment Instructor at SAE Institute Paris
    Paris, France
    October 2020 - May 2022

    I've teached for 2 different Bachelors class in Game Production. How to use Substance Designer, Substance Painter, Maya, Marmoset Toolbag and Unreal Engine. My last year inside SAE were focusing in material creation in Substance Designer.

  • Material and Environment Instructor at EICAR Paris School
    Paris, France
    September 2020 - May 2022

    I was in charge of 3 different class levels for VFX Production, First, Second and Third year Bachelors to teach them how to create materials in Substance Designer and also how to create 3D environments using Maya, Substance Painter, Marmoset Toolbag and basically Unreal Engine.

  • Material Instructor at LISAA Paris Animation And Video Game
    Paris, France
    November 2020 - May 2021

    Along this year, I've teached to Masters First and Second year how to create materials in Substance Designer. For the second year class, it was more a following project along this year to fix their issues on materials and teaching also how materials they're needed for their projects.