Entered in 3D World in january 2018, i fell in love on texturing and specialy in material creations with Substance Designer. Soon as i heard about this software, i wanted to try this procedural way to create PBR materials....
Here you can see some of my materials and projects.
Creating materials in Substance Designer for a game production.
Creating materials in Substance Designer for a game production. (Under NDA)
Creating materials in Substance Designer for a game production. (Under NDA)
I've teached for 2 different Bachelors class in Game Production. How to use Substance Designer, Substance Painter, Maya, Marmoset Toolbag and Unreal Engine. My last year inside SAE were focusing in material creation in Substance Designer.
I was in charge of 3 different class levels for VFX Production, First, Second and Third year Bachelors to teach them how to create materials in Substance Designer and also how to create 3D environments using Maya, Substance Painter, Marmoset Toolbag and basically Unreal Engine.
Along this year, I've teached to Masters First and Second year how to create materials in Substance Designer. For the second year class, it was more a following project along this year to fix their issues on materials and teaching also how materials they're needed for their projects.