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Smurf Toy Asset Materials

Hello everyone !!

Ok, at base I've just seen lately a smurf house and told myself : " I'm sure I can make one in Substance Designer just with a sphere "
Once it was done, why not put the houses somewhere ? And why not adding just few props ? ... and that led to this project.
3 materials 100% Substance 3D Designer and 3 primitives type to create this scene : Terrain / Plane ; Mushrooms House / Spheres ; Props / Cylinders (Fire columns and barrels)

For the general look I wanted this kind of miniature toy looking. Materials overall are quite simple in terms of details to keep the "simple aspect" of the orginal toys from 90's. The main challenge was to create the geometry only with height maps.
A lot of fun on this project to see everything getting in shape and ... a graphic card burned in the middle of a render ... :'(

I hope you like it ! :D
As bonus : the smurf model as been created by Maria Barrios Gonzalez after not even 3 weeks entered in the 3D world !

3D Primitives

3D Primitives

Props Displacement On

Props Displacement On

Props Displacement Off

Props Displacement Off

Getting houses position inside Marmoset to get an ID map used as a mask into Substance Designer

Getting houses position inside Marmoset to get an ID map used as a mask into Substance Designer

Before / After 
Example area of the ID map effect on splattered elements

Before / After
Example area of the ID map effect on splattered elements

Maps

Maps

References

References

Terrain graph

Terrain graph

Mushroom Houses Graph

Mushroom Houses Graph

Mushroom atlas graph

Mushroom atlas graph

Props graph

Props graph