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Victorian Scene

My latest school project, not the final one. This one was to create and understand how to build a modular environment in Unreal Engine 4. My Substance Designer knowlement helped me a lot to get quickly my materials, to focus myself on how to build some basic shaders and how's working lights, volumetric and some others post-process in UE4.
Thanks to David Geraud (https://www.artstation.com/apo_duck), Guillaume Vanson (https://www.artstation.com/cg_owl) and Pauline Boiteux (https://www.artstation.com/jappluz) for increasing my 3D skills.
Thanks to CGtrader (https://www.cgtrader.com/) for sharing free props that helped me to get some base models, just had to review the polycount, remake UV's, highpoly baked and made all textures.
I had a lot of fun on this environment, specially on lights. Happy to go on my next scene project... :)
Here is link if you want to move in the scene https://drive.google.com/file/d/1fINSI3UCkJgBLeiW0XXasBp7ZesH88_U/view?usp=sharing :)

Lighting

Lighting

Detail Lighting

Detail Lighting

Base Color

Base Color

Roughness

Roughness

Ambient Occlusion

Ambient Occlusion

Modules and props

Modules and props

Marble material

Marble material

Wallpaper material

Wallpaper material

Leather material

Leather material

Wood material

Wood material

Fiber material

Fiber material