My latest school project, not the final one. This one was to create and understand how to build a modular environment in Unreal Engine 4. My Substance Designer knowlement helped me a lot to get quickly my materials, to focus myself on how to build some basic shaders and how's working lights, volumetric and some others post-process in UE4.
Thanks to David Geraud (https://www.artstation.com/apo_duck), Guillaume Vanson (https://www.artstation.com/cg_owl) and Pauline Boiteux (https://www.artstation.com/jappluz) for increasing my 3D skills.
Thanks to CGtrader (https://www.cgtrader.com/) for sharing free props that helped me to get some base models, just had to review the polycount, remake UV's, highpoly baked and made all textures.
I had a lot of fun on this environment, specially on lights. Happy to go on my next scene project... :)
Here is link if you want to move in the scene https://drive.google.com/file/d/1fINSI3UCkJgBLeiW0XXasBp7ZesH88_U/view?usp=sharing :)