Mainly inspired by :
- JH (Rayid) (https://www.artstation.com/artwork/Z533k0)
and
- Elijah Vasilenkof (https://www.artstation.com/artwork/3okkBE)
I wanted to try this way to create a material and training myself blending some grass, peebles and leaves over the stairs (even a snake ^^).
Pretty happy with the result in Marmoset Toolbag, then why not trying to make it game ready by what ever remesh process?
For a long time i wanted to experiment a procedural way to make it in Houdini. Why Houdini ? Simply because .hda files from Houdini can contain paramaters linked to the mesh and those can be modified in another software that got Houdini's plugin.
This process able me now to reduce polygons from a Height map mesh that contain millions of polygons and still keeping the tiling, UV's and create easily and quite fast LOD's right into Unreal Engine 4 ...