Website powered by

Procedural Clap-Trap Height Map Modeling

Hey everyone !
Again for fun ! I've created this Clap-Trap from Broderlands entirely in Substance Designer ! Well, almost ^^', I needed some primitiv shapes imported from Maya into Substance Designer ! I've done also a drop down of these shapes into Maya by the Bullet process and rendered in Marmoset Toolbag 4 :)
Hope you like it !! :D

Final Render

Final Render

Displacement ON

Displacement ON

Displacement OFF

Displacement OFF

Displacement OFF Metallic/Roughness:Emissiv Render

Displacement OFF Metallic/Roughness:Emissiv Render

Displacement OFF Gray Render

Displacement OFF Gray Render

Displacement ON Gray Render

Displacement ON Gray Render

Primitivs

Primitivs

Drop Down Shapes made into Maya by the Bullet Process

Drop Down Shapes made into Maya by the Bullet Process

UV's

UV's

Organized Graph (^^')

Organized Graph (^^')