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Procedural Height Map Modeling - HK 416 F

Hey everybody !
This is my latest weapon made entirely in Substance Designer, i think it will be my last one ^^'
An HK 416 F with way much more tiny shapes than the P90 from my previous post. Still very fun to modeling things by greayscale values. The next post will be again an hardsurface project made in Substance Designer, but it isn't a weapon ...

Displacement ON

Displacement ON

Displacement OFF

Displacement OFF

Gray Render

Gray Render

Height Render

Height Render

Messing around with the render output node in Substance Designer

Messing around with the render output node in Substance Designer

Height Process

Height Process

Maps

Maps

I had to seperate some parts of this weapon in 7 other graphs to reduce the size of the main graph

I had to seperate some parts of this weapon in 7 other graphs to reduce the size of the main graph

HK 416 F Graph

HK 416 F Graph