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Detroit Become Human - From concept art to 3D environment

Hi everyone !
This scene was one of the projects my students had to do, to improve their skills on creating a 3D scene from a concept art.
Concept art made by Romain Jouandeau : https://www.artstation.com/romain_jouandeau

Instead of draging my students on the right way by theorical explanations, I wanted to create this scene to show them my process from scratch in live.
For myself, I've decided to create this scene in Marmoset Toolbag 4. I've simply never used Marmoset 4 to integrate an entire environment and it was time to test raytracing with my new laptop and the RTX 3080 ti inside.
All materials are created in Substance Designer except those i'm mention bellow.

Softwares :
- Maya : Whiteboxing, Modeling, UV's
- ZBrush : Simple High-Poly sculpting
- Marmoset : Baking, Rendering
- A. Substance 3D Designer : Materials, Decals, Atlas compositing, Props Texturing
- A. Substance 3D Painter : Props Texturing
- Quixel : 1 Branch wood, 1 Leave decal, 16 Paper decal assets, 1 Cardboard.

Final render - ACES cam setting (Raytracing on)

Final render - ACES cam setting (Raytracing on)

Final render - HEJI cam setting ((Raytracing on)

Final render - HEJI cam setting ((Raytracing on)

Final render - ACES (Raytracing off)

Final render - ACES (Raytracing off)

Concept Art from Romain Jouandeau

Concept Art from Romain Jouandeau

Whitebox

Whitebox

All props and modules

All props and modules

Little props close up

Little props close up

Using the same base wood material for every wood objects

Using the same base wood material for every wood objects

Cloth simulation in Maya (And this is the Fabric material you can in my Basic Material Part 1 post)

Cloth simulation in Maya (And this is the Fabric material you can in my Basic Material Part 1 post)

16 papers decal variations from Quixel to 1 Atlas

16 papers decal variations from Quixel to 1 Atlas

Quixel Paper decals Atlas Graph in Substance Designer

Quixel Paper decals Atlas Graph in Substance Designer

Some material examples created in Substance Designer -
Wicker Mat

Some material examples created in Substance Designer -
Wicker Mat

Cardboard Mat

Cardboard Mat

Green Tiles Mat

Green Tiles Mat

Herringbone Wood Pattern Mat

Herringbone Wood Pattern Mat

Light shape ON 
Thanks to Marmoset toolbag for their update on making light shapes working with raytracing now !!!

Light shape ON
Thanks to Marmoset toolbag for their update on making light shapes working with raytracing now !!!

Light shape OFF

Light shape OFF

For this update, I wanted to create a simple Light Shape Generator but with something more. This generator able you to randomize size shapes by a timeline. Then, you can export SO quickly and SO many shape variations in few seconds

For this update, I wanted to create a simple Light Shape Generator but with something more. This generator able you to randomize size shapes by a timeline. Then, you can export SO quickly and SO many shape variations in few seconds

Rnadom seed parameter with a time variable

Rnadom seed parameter with a time variable

A quick video to show you this Light shape Generator using the timeline in Substance Player