Hi everyone !
This scene was one of the projects my students had to do, to improve their skills on creating a 3D scene from a concept art.
Concept art made by Romain Jouandeau : https://www.artstation.com/romain_jouandeau
Instead of draging my students on the right way by theorical explanations, I wanted to create this scene to show them my process from scratch in live.
For myself, I've decided to create this scene in Marmoset Toolbag 4. I've simply never used Marmoset 4 to integrate an entire environment and it was time to test raytracing with my new laptop and the RTX 3080 ti inside.
All materials are created in Substance Designer except those i'm mention bellow.
Softwares :
- Maya : Whiteboxing, Modeling, UV's
- ZBrush : Simple High-Poly sculpting
- Marmoset : Baking, Rendering
- A. Substance 3D Designer : Materials, Decals, Atlas compositing, Props Texturing
- A. Substance 3D Painter : Props Texturing
- Quixel : 1 Branch wood, 1 Leave decal, 16 Paper decal assets, 1 Cardboard.
A quick video to show you this Light shape Generator using the timeline in Substance Player